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WHO IS EMILY?

Multi-disciplinary Experience Designer
LoVES to explore, problem-solve, strategize, collaborate, and mentor.

BELIEVES in research, data, clear content, and user testing. 

ENJOYS being able to meet users and solve complex problems.

CARES about users, stakeholders, and teammates' perspectives.

GIVES enjoyable, accessible, user-centered solutions.​

WHAT'S IN MY BRAIN

Always being eager to know "who, what, when, where, how, and why" drives me to thoroughly gather all the necessary data needed to design and build a sustainable product or service. I think of myself as an artist, a scientist, a researcher, a writer, a sleuth, an engineer, and a seasoned professional.​​
 

This all plays a role in how I work with people and on projects. I assess where I am needed. Learn the ins and outs of the company. Communicate and collaborate with stakeholders and users. I empathize with who is using the product or service. I explore and question, I gather data, I design by principles, I create by processes, I simplify journeys, I make text understandable, and I expect a critique.

HOW DID I GET HERE?
HOW DO I DESIGN SOLUTIONS?
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dISCOVERY

Using Design Research and Design Thinking Principles, I look, listen and learn. I examine, conduct research and question the users; gain empathy; and gather data.​

dEFINE

Brainstorming is done to simplify ideas, create storyboards, user journeys,  user models and personas. 

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Develop a Problem Statement that will be used to continually drive the designs and help to gain data on how to compete in the market. ​

iDEATION

I collaborate with others by bringing them into the process, I facilitate and listen; staying accountable for revisiting the user story or problem statement. Keep an open mind, and consider anything and everything.

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Implement ideation whenever necessary.​​​

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pROTOTYPE

Put together any wireframes, visual designs, branding and iconography to establish valuable lo-fidelity or high-fidelity prototypes that can be presented to communicate ideas to stakeholders and for participants to use for usability testing before developments begins.​​​

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TEsting

Recruit participants to ask usability questions or test designs against problem statement to generate feedback and data. Testing helps define any pain points in the design that need to be revised before a viable experience can be developed.​​

WHAT'S IN MY TOOLBOX?

INDUSTRY EXPERIENCE

AWS Services

Call Centers/Chat/IVR

Cloud-Based Products

E-Commerce

Financial

Globalization/Multi-lingual

Government

Healthcare/Dental/Rx

Manufacturing/Fabrication

Medical

Robotics

SaaS

Start-up

B2B/B2C​​​

COMPETENCIES

AI/LLMs/Generative AI

Content/Technical Writing

CX/UX Design 

Design Systems

Front-End Development

HTML/XML/CSS/PHP/JS

Illustration/Iconography

Localization

Web/Mobile Design

Product Design

Rapid Prototyping

ResearchUI and VUI Design 

User Needs Assessment

User/Usability Testing ​

TOOLS

Adobe XD, CS, AF

AI Chatbots/IVR

AWS Solutions

CSS/HTML/JS/React

Figma/Sketch

Illustrator

InDesign

Kore.ai/Cognigy/Cisco/MS

MadCap Flare

Miro/Lucid/Visio

Pendo

SolidWorks

Usertesting.com  

WordPress/Shopify/WIX/3Dcart...

My UX Design Process

Contact Me Anytime

Thanks for stopping by!

CONTACT INFORMATION

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©2024 by Emily Allen.

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